Town: Nōdfu Ktöëv Vrët

Nōdfu Ktöëv Vrët

Nōdfu Ktöëv Vrët
Example Wood Elven architecture.
StateWarrenese Shogunate
ProvenceBæru̽sa Vu̽ Empire
Sub ProvenceVăhmejĭǐ Zone
RegionSöd Gǟ Woodlands
Founded1031
Community LeaderLaird Jō̋mp̪f̄ Cúnvoīr 'Alexa Gorgeous' Cúoú̄ Mp̪vë̋ Yórmp̪f̄̄ Chenvriu
Area6 km2 (2 mi2)
Average Yearly Temp-1°C (31°F)
Average Elevation2666 m (8746 ft)
Average Yearly Precipitation246 cm/y (96 in/y)
Population1471
Population Density245 people per km2 (735 people per mi2)
Town AuraElven High Magic
Naming
Native nameNōdfu Ktöëv Vrët
Pronunciation/ˈnoːdfu/ /ˈkto˞ɛv/
Direct Translation[appropriate] [double]
Translation[Not Yet Translated]

Nōdfu Ktöëv Vrët (/ˈnoːdfu/ /ˈkto˞ɛv/ [appropriate] [double]) is a temperate Town located in Văhmejĭǐ Zone, Bæru̽sa Vu̽ Empire, within the Warrenese Shogunate.

The name Nōdfu Ktöëv Vrët is derived from the Wood Elvish language, as Nōdfu Ktöëv Vrët was founded by Sé̄ Mp̪fē 'Magic Marissa' Rēkī Ya̋nvó̄ Bé̄b Ziezamrad, who was culturaly Wood Elven.

Climate

Nōdfu Ktöëv Vrët has a yearly average temperature of -1°C (31°F), with its average temperature during the summer being an icy 25°C (77°F) and its average temperature during the winter being a cold -27°C (-16°F). Nōdfu Ktöëv Vrët receives an average of 246 cm/y (96 in/y) of precipitation, most of which comes in the form of snow during the pleasantly short winter months. Nōdfu Ktöëv Vrët covers an area of nearly 6 km2 (2 mi2), and an average elevation of 2666 m (8746 ft) above sea level.

Overview

Nōdfu Ktöëv Vrët was founded durring the early 11th century, by Sé̄ Mp̪fē 'Magic Marissa' Rēkī Ya̋nvó̄ Bé̄b Ziezamrad. The establishment of Nōdfu Ktöëv Vrët suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.

Nōdfu Ktöëv Vrët was built using the conventions of Wood Elven durring the early 11th century. Naturaly, all settlmentss have their own look to them, and Nōdfu Ktöëv Vrët is no diffrent. The town's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Nōdfu Ktöëv Vrët is buildings are built arround a single broad cobblestone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town has a defencive wall made from large clay bricks. The wall is constructed to the exact specifications of millitary fortifications, but the nature of its clay brick construction leaves it vulnerable to even outdated siege equipment. That said, the town is well defended against anything short of an army. The town's brittle defences are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the towns defences.

Right off the bat Nōdfu Ktöëv Vrët hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Many of those buildings are schools, scriptoriums, and even one college. One can only wonder what knowledge the town has come into.

Civic Infrastructure

Nōdfu Ktöëv Vrët has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Nōdfu Ktöëv Vrët. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Nōdfu Ktöëv Vrët's parks.

Nōdfu Ktöëv Vrët has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Nōdfu Ktöëv Vrët.

Nōdfu Ktöëv Vrët has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Nōdfu Ktöëv Vrët has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Nōdfu Ktöëv Vrët has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Nōdfu Ktöëv Vrët's public wards, blessings, and other arcane systems.

Nōdfu Ktöëv Vrët has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Nōdfu Ktöëv Vrët's natural decorations nor waterways.

Nōdfu Ktöëv Vrët has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Nōdfu Ktöëv Vrët has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Two or more groups of citizens within Nōdfu Ktöëv Vrët hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.

Nōdfu Ktöëv Vrët's garrison was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Nōdfu Ktöëv Vrët there is a constant smell of overcooked presumably ethnic food.

The Reindeer near Nōdfu Ktöëv Vrët are known to be a mutant strain of the creature.

Nōdfu Ktöëv Vrët's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves gestures to channel Transmutation energies of tier 2 via moments of science.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 4
  • Farm Laborer: 8
  • Hunters: 4
  • Milk Maids: 3
  • Ranchers: 1
  • Ranch Hands: 3
  • Shepherds: 3
    • Farmland: 5972 m2
    • Cattle and Similar Creatures: 367
    • Poultry: 4413
    • Swine: 294
    • Sheep: 14
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 147

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 3
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 3
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 8
  • Glassworkers: 4
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 2
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 4
  • Tailors: 9
  • Tanners: 1
  • Upholsterers: 2
  • Watchmakers: 1
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 3
  • Chandlers: 3
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 3
  • Fishmongers: 3
  • Potion Sellers: 2
  • Resellers: 7
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 7
  • Barbers: 7
  • Coachmen: 1
  • Cooks: 6
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 5
  • Healers: 3
  • Housekeepers: 4
  • Housemaids: 7
  • House Stewards: 4
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 4
  • Nursery Maids: 2
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 6

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 2
  • Hay Merchants: 1
  • Leech Collectors: 3
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 1
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 1
  • Alchemist: 2
  • Clerk: 2
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 2
  • Militia Officers: 10
  • Monks, Monastic: 4
  • Monks, Civic: 4
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 6
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 2
  • Storytellers: 6
  • Military Officers: 4

Cottage Industries

  • Brewers: 3
  • Comfort Services: 6
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 5
  • Needleworkers: 4
  • Potters: 2
  • Preserve Makers: 5
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 5
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 4
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 2
  • Picklers: 2
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

466 of Nōdfu Ktöëv Vrët's population work within a Foundational Occupation.

888 of Nōdfu Ktöëv Vrët's population do not work in a formal occupation, but do contribute to the local economy. 117 (8%) are noncontributers.

Points of Interest

Nōdfu Ktöëv Vrët is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami blessed the town with good fortune for a year and a day. One of Nōdfu Ktöëv Vrët's local festivals commemorates this miracle.

History